Wednesday, April 11, 2012

Good day fellow followers, today im going to introduce you to some beginner friendly (and powerful) heroes.

The first of the line, SVEN.









ABILITYS:
His abilitys are very simple to use, only 1 of his ability do you need to worry about(storm hammer) The other abilitys are either passive (A passive ability is an ability that is always active and doesn't require user interaction to use) or self casting.

Basic Strategy

  • Early on Sven has very low mana, so building mana boosting items may be a good idea.
  • Sven should concentrate on farming during the early stages of the game, and maybe try and get first blood if he has a lanemate with a disable to help him.
  • Drum of Endurance is a great item as it meshes well with Sven's role and play style.
  • Take Stats over the two other skills instead if you want more Mana, Attack Speed and Strength to increase the bonus of God's Strength early on and to help sustain your mana for using skills.
  • If you prefer the Initiator Type, get a Blink Dagger. Blink to your target and stun them with your Storm Hammer, make sure you activate God's Strength immediately.

Storm Hammer
Blocked by Linken's Sphere. Only blocked if target on holder. Blocked by Magic Immunity.
Q
T
Storm Hammer icon.png
Ability Affects Damage
Target Unit Enemies Magical
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Range: 600
Radius: 255
Duration: 2
Damage: 100/175/250/325
Cooldown 15 Mana 140
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core.
Notes:
  • The targeting reticle must be centered over an enemy unit.
  • The projectile can't be dodged by blinking or moving away.

Great Cleave
Not blocked by Linken's Sphere. Not blocked by Magic Immunity.
W
C
Great Cleave icon.png
Ability Affects
Passive Enemies
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Radius: 200
Cleave Damage: 30%/40%/50%/60%
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.
Notes:
  • Cleave damage is reduced by armor type but not by armor value.
  • The cleave damages a circular area in front of Sven.

Warcry
E
W
Warcry icon.png
Ability Affects
No Target Allies
Sven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 8 seconds.
Bonus Armor: 3/6/9/12
Bonus Movement Speed: 12%
Radius: 700
Duration: 8
Cooldown 36/30/24/18 Mana 25
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code.
Notes:

  • Fully stacks with other bonus armor auras from items.
  • Fully stacks with other abilities and items that give a bonus to movement speed.

God's Strength
R
R
Gods Strength icon.png
Ability Affects
No Target Self
Sven channels his rogue strength, granting bonus damage for 25 seconds.
Bonus Damage: 100%/140%/180%
Duration: 25
Cooldown 80 Mana 100/150/200
With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat.



 
Notes:

  • Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
  • Has a 0.3 seconds transformation time.
  • You can dodge stuns while transforming.




Friday, April 6, 2012

Dota 2 warding

So this blog will be about beginners for dota 2. if you are an advanced player, this is not the blog for you. i will go through items, heroes and basic tactics of the game.
in this blog, i will write about WARDING.

Warding is essential for winning any game, your team will be grateful and the enemy team hateful.




*So what is ward?
 Ward is an Item purchasable at the Main Shop, under Consumables. Wards allow you to keep watch over areas and spy on your enemies while keeping you and other heroes safe.
Here is a quick video guide explaining warding and good positions for wards.

good day fellow followers, here is the new patch.

March 28
GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal. 
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).